Increased Trigger Timer to 1s, up from 0.5s.ĭetailed changes: Decreased Duration to 9 seconds, down from 25s. Decreased Deploy Duration to 30s seconds, down from 60s. Decreased Detection Radius to 12R, down from 15R. Decreased Projectile HP to 60, down from 75. Decreased Projectile Chase Time to 8s, down from 15s. Komodo now deals progressively less damages under 15m range.ĭetailed changes: Increased Cooldown to 16/15/14/13/11, up from 12/11/10/9/7s. Increased Explosion AoE to 2.5R, up from 1.5R. Increased Explosion Area of Effect (AoE) to 4R, up from 3R. Skybreaker now does High Environment Damages.ĭetailed changes: Decreased Damage to 20/20/20/20/24, down from 27/27/27/27/34. The post-shoot animation has been improved to increase the reactivity of the weapon.ĭetailed changes: Decreased Damage to 50/54/58/62/67, down from 50/58/65/73/80.ĭetailed changes: Increased Damage to 4/4/4/4/5, up from 3/3/3/3/4. Basically, I wouldn't be so hot to jump the gun on hating on these changes, as Ubisoft are clearly listening to the player-base and taking into account what players want to see out of the title.ĭetailed changes: Increased Damage to 13/13/13/13/15, up from 11/11/11/11/13.ĭetailed changes: Increased Damage to 29/31/33/35/39, up from 26/29/31/34/38.ĭetailed changes: Increased Damage per pellet to 6/6/6/6/7, up from 5/5/5/5/7. However, I should remind everyone that this is the very first season of the game, and that Ubisoft has the capabilities of rolling back some of these changes if they aren't well received by the community. If you take away the mobility, Hyper Scape could become another generic battle royale title, which could then in turn, crush the " fun" of the game. I understand that nerfs to certain hacks such as the Mine are justified, but Ubisoft will have to be very careful about how they continue to balance the game in future seasons, as I believe the core mechanic of Hyper Scape is the over the top mobility. What concerns me most is that if nerfs to hacks, and most importantly mobility based abilities (Slam, Teleport), will ruin what I consider the best part about Hyper Scape. My thoughts on the patch - After reading the patch notes, my first thoughts were overall quite good for the direction Ubisoft is taking the title. If you are interested in reading the patch notes for yourself you can check them out on the Ubisoft website here, or below.
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